Glenmore Soundtrack
Wednesday September 26th 2018
The Glenmore & Pityoulish gallery in the Photography section of the site has had a binaural soundtrack created for it.
The Glenmore & Pityoulish gallery in the Photography section of the site has had a binaural soundtrack created for it.
The Repeater captures a chunk of sound from what is currently playing in a track and keeps repeating it. It’s worth taking the time to demonstrate how this device functions, since it can be a bit confusing if you’re not familiar with its specific quirks.
This update is titled ‘More Of Everything’ due to both its sheer size – more than twice as much content as all of the others combined – and the fact that it enhances and extends everything: audio, graphics, controls, code, VR and menus.
Found within the sample modulation section of the instrument editor, the AHDSR device crafts an envelope by using its five properties to generate a shape composed of five phases.
The Glen Einich gallery in the Photography section of the site has had a binaural soundtrack created for it.
The Odds n Ends gallery in the Photography section of the site has had a binaural soundtrack created for it.
Strictly sequential playing and recording of notes is desirable for instruments that are designed to be used monophonically. The Mono button allows you to toggle between this behaviour and regular polyphony.
The modulation section of the sampler works on a per-note basis, essentially resetting the envelope’s trajectory for each note that is played. So how would you go about emulating a free-running LFO?
I want to use this project as a base for future work, so I’ve decided to add options that are expected from real games. This led to the creation of this update’s main feature: the modular menu system. To help with development I’ve also created a Trello board.
Modulation in a Renoise instrument is applied polyphonically while effects are not, but what exactly does this mean?