So here’s Riftris version 1.2, which I wasn’t even going to do, but Unreal Engine 4.11 was a huge update, including support for Oculus Runtime 1.3. I’ve also added a Next Block indicator and the ability to control the randomness of picking new block types.
The sixth part of the Effect Commands video series, Playback, has been added to the playlist, with explanations and demonstrations of the six playback commands: Trigger Slice, Play Backwards, Envelope Offset, Delay, Retrigger and Maybe.
Effect Commands Part 5
Wednesday March 30th 2016
Here’s Part 5 of the Effect Commands series, Volume, with explanations and demonstrations of the six volume commands: Fade In & Out, Tremolo, Cut, Channel Volume and Track Volume.
Halo Maps Website
Wednesday March 23rd 2016
I’ve constructed another website using the Bootstrap framework, this time for two Halo: Custom Edition multiplayer maps I created ages ago.
Effect Commands – Parts 3 & 4
Monday March 21st 2016
The next two parts of the Effect Commands series are now available. Part 3 deals with some essential information before demonstrating the rest of the Effect Commands, the first of which is Part 4, the five pitch commands: Arpeggio, Slide Up & Down, Glide and Vibrato.
Riftris v1.1
Friday March 18th 2016
OK, here’s the first update, with a couple of bug fixes and a bunch of changes that came about from rescaling everything. I also cleared the garbage from the Project Files, making them much smaller.
The first part takes a quick look at how the tracker interface is arranged into various columns and sub-columns. Part 2 deals with the Volume, Panning and Delay columns, which appear quite simple, but you’re able to do more with them than you first realise.
Riftris Website
Wednesday February 10th 2016
I created a small website for the Riftris project using Bootstrap. This is to prepare for redesigning and coding this website, which I want to be more responsive to the available screen space.
Effect Commands Reference
Tuesday February 2nd 2016
I updated the Effect Commands cheat sheet for Renoise 3.1 and Redux. There’s two versions; one for screen and one for print.
Introduction To Instruments
Wednesday January 27th 2016
The “An Introduction To Instruments” video, which gives a short overview of how instruments function, has been completely remade and updated to include Redux and Renoise 3.1.