There’s a few useful additions in this update, all focussing on accuracy. The first draws better lines between recorded points. Second, the os.clock is now used to get accurate time values when recording and replaying. The third, Replay Interpolation, makes use of the new os.clock calculations to move the replay to where it would be predicted to appear at that time, anywhere along the drawing.
Drawtomator
Sunday March 14th 2021
Wouldn’t it be nice to just draw something and that would drive some musical changes? The Drawtomator allows you to do this by assigning effect parameters to the X and Y axis of your drawing. However, this is more a proof of concept than a reliable automation device.
Sampler – FX Chain Outputs
Friday January 29th 2021
When you create an FX Chain within the Sampler, by default, that instrument will then be restricted to playing on a single track in Renoise, or a single output bus in Redux. However, an FX Chain’s output can be changed to route the audio to a specific track or output bus, and this can be different for each FX Chain.
Sidechain
Monday January 4th 2021
The Sidechain device sends its audio signal to an effect that’s in a different track or sampler fx chain. This allows the receiving effect’s behaviour to be controlled by an audio source other than one that it’s actually processing.
Ghost Notes
Thursday October 29th 2020
A ghost note is a note in the Pattern/Phrase Editor that’s had its instrument or sample number removed by the user. When played it will retrigger the most recently played instrument/sample in its column, but with some useful differences from the normal behaviour.
Ord Ban
Saturday October 3rd 2020
A brand new set of 10 photos taken from the summit of Ord Ban, next to Loch an Eilein, have been added to the Photography section of the site.
Effect commands offer a lot of control over instruments and this series has presented the major uses for each one, hopefully inspiring you to experiment with them in your audio projects. However, there are some non-obvious but useful quirks worth highlighting; either a specific application of techniques, or combos where different effect commands interact.
Equalization
Thursday August 20th 2020
Equalization or EQ is the process of adjusting the balance of frequencies within an audio signal, enhancing or reducing certain elements to help them sit appropriately within the overall mix. To this end, Renoise provides three such tools to aid in your quest for mixing magic.
Signal Follower
Friday July 31st 2020
The Signal Follower measures the volume level at the location that it’s placed in a track or sampler fx chain and then uses its controls to craft an output signal from that volume input. The output is sent to a destination, which automates the chosen parameter of the chosen effect.
Gate
Friday February 28th 2020
A Gate reduces the volume of the input signal while it is below a specific Threshold, but when it rises above this the Gate ‘opens’ allowing the original audio to be heard at its full volume. For example, this can be used to silence a constant low noise floor, or to reduce the low volume parts of a complex waveform (such as drum loops).