The Music Makes Us Do It
Thursday October 31st 2024
I finally managed to finish and release the new EP in time for Halloween. It includes a vastly improved version of my Mutant Breaks 13 entry. Available now on Bandcamp.
I finally managed to finish and release the new EP in time for Halloween. It includes a vastly improved version of my Mutant Breaks 13 entry. Available now on Bandcamp.
An accompanying video for the new EP, The Music Makes Us Do It, demonstrating how I mangle sounds by combining fast, short sample loops with the LoFiMat’s sample rate restriction.
Shaping sounds with an envelope has been a common feature of audio production since the early days of hardware synthesizers. In Renoise and Redux, the Envelope device provide you the ability to create complex multi-stage envelopes.
The ‘Automation Within An Instrument’ video demonstrated that phrases could be used to automate effects whenever a note is played. In this video we’ll look at another method using a dummy waveform.
An old video has been updated & improved. During a song’s playback, triggered notes can be cut short by the Note-Off command. For samples this can trigger any or all of these three things: End Sample Loop, Modulation Sustain & Release and Sample Note-Off Layer.
Is it possible to procedurally generate the actual song structure using nothing more than the native Renoise effects? Let’s find out.
It’s possible to create complex instruments and music without ever touching the Keyzones section of the Sampler. However, if you want to control how different samples are played across a range of notes and velocities then that instrument will need to make use of Keyzones.
Scale & key can be changed over the course of a song’s structure using the existing song seeding. However, there’s a number of hurdles to overcome before it all works properly.
Time to start turning this into my own song by using the full Stepper range to control the Panning, Pitch and Filter domains of the percussion instruments.
The Maybe Melodies tutorial song uses randomness to drive most of its music. I figure out how to replace this with procedural generation so different seed numbers create different versions of the song, but using the same seed always plays the same song.