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Archive for January, 2016

Introduction To Instruments

Wednesday, January 27th, 2016

The “An Introduction To Instruments” video, which gives a short overview of how instruments function, has been completely remade and updated to include Redux and Renoise 3.1.

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Riftris

Friday, January 22nd, 2016

I’ve been learning Unreal Engine 4 and to get started I decided to recreate Tetris in the Blueprints system. The game went through several revisions as I kept learning more over time, eventually settling on this version.

If a VR headset is connected, the game’s executable will detect it and automatically use it as the display.

The UE4 project files are available for download, so feel free to grab them, have a look at how it all works, change things and maybe improve upon them. I also made a ‘quick’ 22 minute video guide. Hopefully people like myself who are starting out will find something useful here.

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